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Showing posts with label Halo. Show all posts
Showing posts with label Halo. Show all posts

Saturday, March 19, 2011

LvUrFR3NZ by Princeton [Song/Video]

My boyfriend first introduced me to this song, long before he got me into playing the Halo series.  We just started playing Halo: Reach after a long vacation from it, which caused this song to get stuck in my head as we rocked the house in Grifball.

I’m sure any gamer that enjoys first-person shooters can agree that this song is not only pretty awesome, but accurate, too.  Who doesn’t play Halo: Reach or Call of Duty: Black Ops for a chance to show off their controller mastery to their friends?  And what better way to do that than blowing off their heads?

Halo 3 Logo

Anyway, this song comes from the Halo 3 Soundtrack (which was an all-around good soundtrack).

Love it? Hate it? Let me know in the comments!

Wednesday, October 20, 2010

No Teabagging Beyond This Point (Part II)

To read Part I, which explains what teabagging is and its history, click here.  I hate to say this so bluntly, but…

Teabagging is stupid.

I’m just warning you, this might turn into a rant.  But hopefully, it will be a very entertaining rant.  So don’t even try to stop me.

teabag

As you should know by now, I think teabagging is the epitome of immaturity in video games.  I have yet to understand the carnal need driving some gamers to do it.  There are two main reasons for this:

Do You Realize What You’re Doing?!

Seriously! As if I didn’t spell it out enough yesterday, imageteabagging is the act of putting your balls in another person’s face.  It started as a homosexual practice, but obviously a male can do it to either gender.  Okay, I realize that teabagging in video games is supposed to be a final statement of “owning” an opponent; being better than them; pwning; getting a kick-ass kill.  But really, when you look at the reality of it, the “you” in the video game is forcibly putting your crotch on the lifeless body of an opponent.  You know what they call that in real life?  Necrophilia.  That’s right.  Necro-freakin-philia.  Know what that means?  Definitions vary from sexual attraction for, intercourse with, or sexual contact with a dead body.

So guess what, teabaggers?  You’re necrophiliacs!  Hope you find some sort of comfort in that. 

Okay, okay, so that might be a stretch.  Most of you would claim that it’s just a video game.  But in the future, when Kinect makes a multiplayer shooter game or we have achieved virtual reality gaming (c’mon, you know that’s the direction we’re going), are you really going to stand there in your living room and awkwardly crouch over the carpet as your friends secretly snap pictures to upload to the internet and shame you?  Some of you might think that giving up teabagging in lieu of a virtual reality experience, but gamers freaked when the Halo: Reach alpha testing threatened the act of teabagging.

This is not, by the way, because I’m a girl.  There are multiple, multiple female gamers who rejoice in the act of teabagging.  Which, to me, seems like a form of penis envy.  Electra complex, anyone?

 

There is NO Purpose (Anymore)

As I mentioned earlier, teabagging is supposed to be a final statement of “owning” an opponent; being better than them; pwning; getting a kick-ass kill.  But it’s simply not that anymore, which is a reason I think it should be done away with.  No matter how great (or crappy) of a gamer you are, there has been a time when playing online matchmaking in Halo that some noob has gotten a lucky kill, but the minute your body hits the floor that noob is swarming around you, teabagging the armor off your corpse. 

Teabagging has lost any meaning, any “artform” it might have had.  Speaking of which, it appalls me that people claim there is an art to teabagging.  Really?  I guess it makes sense; most necrophiliacs think there’s something special in what they do, too.

With anyone, including the 12-year-old whiny boy who just picked up a controller to play Halo with his friend, willing to and choosing to teabag constantly, the meaning that used to be attached to the video game teabag has suddenly become totally moot.  If there is a point to teabagging anymore, it’s to piss off the player whose corpse is getting bludgeoned by your incessant assault with your pelvic armor.

 

So there you have it.  Teabagging sucks. 

Saturday, October 16, 2010

No Teabagging Beyond This Point (Part 1)

teabag

Face it.  It’s happened to you.  If you’re a gamer of any shape or form, you know what teabagging is, and if you play any shooters, you’ve been the victim of teabagging.  Maybe you are a teabagger.  In any case, I invite you to consider reading whether or not you play video games at all—hey, you might just learn a thing or two about us gamers.

I’ll start by saying that I hate teabagging.  It is my least favorite facet of online gaming. This series of posts is meant to explain why I hate it, and maybe (am I too hopeful?) stop some gamers from teabagging ever again.

 

What IS Teabagging?

Teabagging is a sexual act.  It involves a male putting their sack clackers nuts bags scrunchies swingers berries testicles in the face (usually, the mouth) of another person. 

In gaming, however, it is the act of crouching over the body (usually, face) of someone you’ve killed.  It’s basically a big “I’ve pwned you”.

 

History of Teabagging

The question is:  how did teabagging begin in video games, anyway?  Obviously, there’s no telling who the very first person to ever teabag was.  However, the first time teabagging became more than something whispered about in bedrooms was in John Water’s 1998 movie PeckerHere is the clip:

After that, teabagging became something of a fetish along with bondage and S&M.  But in 2003, the connotations of teabagging changed with the release of Tom Clancy’s Ghost Recon.  Teabagging became almost ritualistic in gaming; any game that allows you to crouch will have teabaggers.

Now, in 2010, there are presumably hundreds of video games that allow teabagging.  Mostly, however, teabagging is an act that is done online, with other gamers, rather than with NPCs (non-playing characters).  The game series most famous for teabagging is Ubisoft’s Halo series. 

 

No Teabagging!

Since I think this post is getting a little too long, I’m going to end it here.  Part II will include the reasons why teabagging is—well—stupid, including the pointlessness of it, the reality of the act, and thefactthatonlywhinyandcocky12yearoldsaretheonlyoneswhodoit!—oh wait! I’m saving that rant for next time.  In the next couple of days I’ll be posting Part II, so keep your eyes peeled! 

Friday, October 8, 2010

I Can Has Cheat Codes? [PICS]

Ah, cheat codes, if only you were integrated into modern video games.  I miss the days of Mario on Super Nintendo, where if you knew the game, you could skip whole levels, and almost every other game had hidden “easter eggs” to help you out.  ‘Twould be nice if you could still pull off some “tricks” and not be labeled a cheater.  Than again, I was never good at memorizing button codes, anyway (I button-mashed Mortal Kombat).

But we can still dream. 

There are more imaginary cheat codes for different games on Dorkly, but these are my favorites! 

Red Dead Redemption

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Final Fantasy XIII

image

Halo: Reach

image

[via Dorkly]

Sunday, October 3, 2010

Bravo, Bungie! A Commentary on Glitching (aka Cheating)

Today, the folks at Bungie did something awesome and reset the credits of people taking advantage of a glitch in Halo: Reach.  As Bunjie’s post about the issue put it, the glitch “allowed players to imagecomplete a Challenge 20+ times via intentional network manipulation (i.e., disconnects.)” and thereby continually earn credits for it. *For those of you who don’t know, credits are basically currency in Halo: Reach, which you can use to buy armor and armor effects*
My boyfriend, BigJones, was one of the people who got their credits reset, and also got a one-day credit ban.  Others I know who got the credit reset are a handful of 12-year-old players we know from our hometown who we often play customs or matchmaking with.  All of them were guilty of taking advantage of this glitch.
What do I have to say to them?  I told you so.
The day my boyfriend discovered this “glitch” (which I unabashedly call cheating) online and began using it, he asked me if I’d like to do it for some quick credits.  I said “no,” of course, because I’m a very big fan of not cheating, and I told him so.  That sparked an argument between us because, as my boyfriend puts it, “It’s just a glitch; it’s not cheating.  If Bungie really cared, they’d do something about it.”  But, nonetheless, he stopped doing it after a day (but not before telling his super-obsessive-Halo-playing-group-of-12-year-old friends about it.  I just told him, “They will do something about it, though.”
And now that they have, it’s a hot-button topic for me and BigJones.  He’s not mad that his credits are reset, but he believes that Bungie took something “small” way too far. His argument is that this glitch didn’t hurt anyone, so why is it a big deal?
Well, it’s cheating.  I’m glad Bungie did what they did, and I don’t think they were too easy on everyone.  Think of it this way.  At most colleges and universities, plagiarizing a paper gets you expelled.  No second chances.  But, it doesn’t hurt anyone; it just helps you.  With my boyfriends’ logic, since plagiarism doesn’t hurt any other students, you shouldn’t get expelled.  But Bungie didn’t ban anyone from Halo: Reach permanently (which they could have done); they went easy on people!  So your credits reset, so what?
If credits are that important to you, you really need a life.
Or maybe you shouldn’t have taken the risk of getting your credits reset in the first place and earn them like the average person does: by enjoying the game, not taking advantage of it.
So bravo, Bungie!  I hope this at least teaches some glitchers their lesson!

Tuesday, September 21, 2010

Halo: Reach Stats (After Just ONE Week)

In short, these are...insane.  I know that BigJones has been playing a lot of Reach, but I just haven't had the chance. These stats will completely blow your mind when you consider that Reach was just released a week ago.

A little stat from myself:  though BigJones and I technically got Halo: Reach 5 hours before the midnight release (thanks to Wal-mart!), and started playing right away, there were already 21,000 players online.

These stats were put together by Bungie's Michael Williams, stat specialist:


  • "31,000,000 Games have been played since launch
  • 98,000,000 Player-games have been recorded
  • 8,214,338 Daily Challenges have been completed
  • 255,996 Weekly Challenges have been completed
  • 78,499,560,895 Total Credits have been earned
  • 953 Man-years have been spent in matchmade games
  • 1365 Man-years have been spent in campaign
  • 854,107 files have been uploaded
  • 577,804 recommendations have been sent to friends
  • 4,619,455 files have been downloaded
Bungie also point out that Halo: Reach has already surpassed Halo 3
’s concurrent players record, with the new launch day record sitting at well over 700,000 players."
Don't you find that a little insane?

And yet, I wish I had the time to play more than 1 game of firefight every other night.  NOT fair.

[via Geek.com]